Action-packed games in the real world
Running, sneaking, spying and shouting: We're a community of Londoners who believe that growing up just means your games can have higher production values.
We take simple games and add lasers, radios, night vision gear, mystery and mayhem.
We like action, energy, improvisation and friendly competition. We don't like rulebooks, logistics, complicated plots or wasting time.
We're open to everyone with a spirit of fun and a sense of adventure.
Next up:
The Bears
20 May 8:30pm
An after-dark shootout against our most terrifying enemy yet: Care bears.
Camp Fire
15 Jun 6:00pm
A whole weekend of games just outside London.
Older events
Incursion: Early Days of a Better Nation
(past)
Less running, more thinking: an incursion into politics.
Circle Rules - RAINED OUT
(past)
A huge bouncy ball with a single goal and very few rules.
Planning the Night Game
(past)
It's time. Let's run Outbreak. Last one to the pub is a bloodthirsty zombie..
Eggs of the Alien Queen
(past)
An easter egg hunt. Only the eggs are hunting you..
Circle Rules
(past)
A huge bouncy ball with a single goal and very few rules.
Incursion: A Day of Play
(past)
Game-making, gossiping, and mutual destruction through tennis balls.
IDEA: Eggs of the Alien Queen
Get them all to save earth ... well, humanity.
Pub Session
(past)
Scheming, drinking, recounting tales of adventure, maybe playing some indoor games.
Game Theory class at Stanford
Getting back to basics.
Circle Rules
(past)
A huge bouncy ball with a single goal and very few rules.
The Howling
(past)
A physically intense daylight game. You'll need fast feet, a clear head and a steady hand..
INCURSION: Game On
(past)
A DIY, make-and-do new show about games.
The Howling: Planning
(past)
Our next game will be The Howling! Here's where we figure out how it'll work. Join us for a pub session to talk about nerf guns, werewolves, and game mechanics.
Circle Rules
(past)
A huge bouncy ball with a single goal and very few rules.
IDEA: The Howling
Zombies are easy. They're stupid and they can't run. Werewolves, on the other hand..
IDEA: Last Gasp
A race, an obstacle course, and a brush with death.
Citydash: Charge
(past)
Run fast, keep low, and be ready to react.
Citydash Design
(past)
Scheming, drinking, recounting tales of adventure, maybe playing some indoor games.
Circle Rules
(past)
A huge bouncy ball with a single goal and very few rules.
Citydash
(past)
A fast game of speed, stealth, and strategy.