IDEA: The Howling
Zombies are easy. They're stupid and they can't run. Werewolves, on the other hand..
To play,
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Amp
Defend Run Outlast Reload Scramble
Circle Rules, Citydash: Charge, Citydash, Citydash Design, Circle Rules, The Howling: Planning, The Howling, INCURSION: Game On, Circle Rules, Circle Rules, Pub Session, Incursion: A Day of Play, Eggs of the Alien Queen, Planning the Night Game, Circle Rules - RAINED OUT, Incursion: Early Days of a Better Nation, Camp Fire, The Bears, Incursion: Igfest Invasion, Incursion: Hippokampos in the Grey Matter, Eat Flaming Death!, Camp Fire 2: Burning Sunshine, Planning Something Big, Planning Halloween , Final Boss, Wink Murder, Citydash: Storm(Velocity), Pints & planning, Camp Fire 2013, Circle Rules: May, Camp Fire Planning










Hack
Attack Hide Outlast Replan Scramble
epicalex
Attack Hide Outwit Reload Schedule
Citydash: Charge

Professor Goose
Defend Hide Outwit Replan Schedule
Cheeseomlette
Incursion: Early Days of a Better Nation
msizzard
Defend Hide Outwit Replan Scramble
tiger-wong
Attack Hide Outwit Replan Schedule
gonzo
Attack Run Outlast Reload Schedule
GunterHunter
Defend Run Outwit Reload Scramble
littlejungleman
Citydash: Storm(Marathon)
Splash
Defend Hide Outwit Reload Scramble
Citydash: Charge
Ink
Attack Hide Outwit Reload Scramble
Citydash: Charge, Circle Rules, Citydash Design, Circle Rules, The Howling: Planning, The Howling, INCURSION: Game On, Pub Session, Incursion: A Day of Play, Camp Fire, The Bears, Incursion: Igfest Invasion, Camp Fire 2: Burning Sunshine, Planning Something Big, Planning Halloween , Final Boss, Wink Murder, Pints & planning















Kitty
Attack Hide Outlast Reload Scramble
DaveFalse
Defend Hide Outwit Replan Schedule
emkay
Attack Hide Outwit Replan Scramble
Zhugie
Attack Run Outwit Replan Scramble
Milk2sugars
Attack Run Outwit Replan Schedule
Citydash: Charge
Sundowner
Attack Hide Outwit Replan Scramble
Pub Session, Eggs of the Alien Queen, Camp Fire, Pints & planning
grumble
Attack Run Outwit Replan Schedule
We're going to take the existing well-tested Outbreak format (nerf guns versus zombies, in the dark on Hampstead Heath), and adapt it to a new style.
This game will run in the afternoon, so it'll still be light. That means it's safe to have chases, which means that the enemy will be fast-moving wolfpacks instead of slow, shambling zombies. The nerf guns will work exactly as well as they did before (lethal, if you can find ammunition and figure out how to load it), but a new "howl" mechanic means that any of your friends might suddenly turn into a werewolf and come for you.
We're still working out exactly how this is going to work, and when it should happen! Signup if you're interested in being involved, and we'll set up a pub planning session to design the game and test-run it.