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The Howling: Planning

12 Feb 2:00pm, Hackney, free.
Our next game will be The Howling! Here's where we figure out how it'll work. Join us for a pub session to talk about nerf guns, werewolves, and game mechanics.
 
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Attack Hide Outwit Reload Scramble
Citydash: Charge, Circle Rules, Citydash Design, IDEA: The Howling, IDEA: Last Gasp, Circle Rules, The Howling: Planning
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Amp
Defend Run Outlast Reload Scramble
Circle Rules, Citydash: Charge, Citydash, Citydash Design, Circle Rules, IDEA: Last Gasp, IDEA: The Howling, The Howling: Planning
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FUNisOK

Circle Rules, IDEA: Last Gasp, IDEA: The Howling, The Howling: Planning
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Circle Rules, IDEA: The Howling, IDEA: Last Gasp, The Howling: Planning
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Zhugie
Attack Run Outwit Replan Scramble
IDEA: Last Gasp, IDEA: The Howling, The Howling: Planning
 

"Zombies are easy. They're stupid and they can't run. Werewolves, on the other hand.."

We're going to take the existing well-tested Outbreak format (nerf guns versus zombies, in the dark on Hampstead Heath), and adapt it to a new style.

This game will run in the afternoon, so it'll still be light. That means it's safe to have chases, which means that the enemy will be fast-moving wolfpacks instead of slow, shambling zombies. The nerf guns will work exactly as well as they did before (lethal, if you can find ammunition and figure out how to load it), but a new "howl" mechanic means that any of your friends might suddenly turn into a werewolf and come for you.

This is the game design session where we work out how it's going to run!