It's more about willingness than fitness. Most of our games let people pick their own level pretty well, so some people do short sharp bursts and then hide, sneak or rest, and some people are just GO, GO, GO for an hour. As long as you're not actually afraid of running you'll be fine ;)
Most events are free. Eventually we're looking at a subscription model to pay for gear, insurance, and venues.
Occasionally we run ticketed events - the day this is work, the love of it dies, but we do try not to lose money.
We're an open organisation, run by volunteers, with no full-time staff. To be a part of it, show up.
We don't make a distinction between players and game-makers ('crew') because we don't believe that there should be one.
You can signup to play games and/or come along to our fortnightly pub sessions where we swap stories, hang out, and plan what we're doing next. Notifications of both go to the same mailing list. Our events start with an idea picking up steam and a few people volunteering to make it happen.
Fire Hazard Limited provides the infrastructure (site, mailing list, accounting, branding, insurance, media contact point). It's run by Gwyn Morfey.
We're quite a diverse lot! Age wise it's mostly mid twenties to mid thirties (but with a big range beyond that), gender wise it's pretty much a 50/50 split.
Unfortunately not. (Running games for under-18s is a whole other, well, game - plus the insurance and legal side gets a lot more complicated)
We're the people that brought you Heist, Grim Victory and LaserTrap. We've been running games since 2008, and have featured in the Guardian, Time Out and the Evening Standard, among others.
Not any more! Not that there's anything wrong with them, but Fire Hazard runs games with people, not for them.
Great plan! We can suggest some games and lend you some equipment - get in touch.
If you don't want to appear on film, just say so. Either we'll edit you out of the finished mix or just turn the camera off for that session.